Alignment: Difference between revisions
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However, when we speak of [[Good(tm)]] and [[Evil(tm)]], we speak of the old alignments, where the forces of morality itself are encapsulated in liquids which compel people toward actions which are somehow inherently virtuous or malicious. The metaphysics of the concept of such ethical substances are, of course, logically deranged, which leads to many questions about their true nature, and how they came to infuse the planes during the old order before the [[Apocalypse]]. These substances are still found in abundance in the appropriate planes, but they no longer infuse them throughout, the way those planes' other unique properties still continue to function. | However, when we speak of [[Good(tm)]] and [[Evil(tm)]], we speak of the old alignments, where the forces of morality itself are encapsulated in liquids which compel people toward actions which are somehow inherently virtuous or malicious. The metaphysics of the concept of such ethical substances are, of course, logically deranged, which leads to many questions about their true nature, and how they came to infuse the planes during the old order before the [[Apocalypse]]. These substances are still found in abundance in the appropriate planes, but they no longer infuse them throughout, the way those planes' other unique properties still continue to function. | ||
Spells which affect characters based on alignment will still affect appropriate Wheel Outsiders, but mortals of any alignment normally count as neutral unless they are infused with the appropriate substance. In [[Episode 7]], the temporal fish-out-of-water from before the Apocalypse, Iosefka, proved vulnerable to one such alignment-discriminating AoE attack from Willow. | |||
Latest revision as of 08:36, 23 August 2025
Planes no longer have the sorts of alignment traits they all traditionally featured, though they all have powerful ambient effects and laws which distinguish them from so much Outlands variety. "Good" and "evil" planes certainly have different levels of overall social and environmental danger, and are home to a pair of mythic substances which share the terminology of good and evil, but their core natures are not understood to be based in any kind of moral axis except insofar as the domains of their deities are highly moralized. So we say "good planes" and "evil planes" in a kind of tongue-in-cheek way that refers to millennia-outdated interpretations.
However, when we speak of Good(tm) and Evil(tm), we speak of the old alignments, where the forces of morality itself are encapsulated in liquids which compel people toward actions which are somehow inherently virtuous or malicious. The metaphysics of the concept of such ethical substances are, of course, logically deranged, which leads to many questions about their true nature, and how they came to infuse the planes during the old order before the Apocalypse. These substances are still found in abundance in the appropriate planes, but they no longer infuse them throughout, the way those planes' other unique properties still continue to function.
Spells which affect characters based on alignment will still affect appropriate Wheel Outsiders, but mortals of any alignment normally count as neutral unless they are infused with the appropriate substance. In Episode 7, the temporal fish-out-of-water from before the Apocalypse, Iosefka, proved vulnerable to one such alignment-discriminating AoE attack from Willow.