Sensei Critsmith: Difference between revisions

From Threesong

Fio (talk | contribs)
No edit summary
Fio (talk | contribs)
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
The master of the Just Roll High Dojo on the [[MoTrak]] train system and an ally of [[Peter Piper]]'s party, with whom he intentionally coordinates routes which keep him available to the player party or other defenders of the [[Clammy Desert]]. His dojo allows for the short-term banking of critical hits for players that are lucky enough with their rolls in a short roleplay, a system which is subject to upgrades. He looks like Guile from Street Fighter.
The master of the Just Roll High Dojo on the [[MoTrak]] train system and an ally of [[Peter Piper]]'s party, with whom he intentionally coordinates routes which keep him available to the player party or other defenders of the [[Clammy Desert]]. His dojo allows for the short-term banking of critical hits for players that are lucky enough with their rolls in a short roleplay, a system which is subject to upgrades. He looks like Guile from Street Fighter.
Level-11 STR-14 DEX-16 CON-14 INT-6 WIS-14 CHA-11
Instead of rolling, he can take his level as a roll on any normal d20 check, twice that if he has advantage (maximum 20), or half that with disadvantage. Every Long Rest, he replenishes a pool of natural 20s equal to his proficiency bonus which he can spend after an attack roll or saving throw. If he has disadvantage, he has to replace one or both dice individually. Every short rest, he regains one of these, to a maximum of his proficiency bonus, unless he performs the short rest in his dojo, in which case it refills like a long rest. He has Martial Arts and Unarmored Defense abilities from the Monk class, proficiencies in Martial Weapons, Dexterity and Wisdom saves, Athletics, Acrobatics, Insight, and Perception, the feats Athlete, Inspiring Leader, and Lucky, and prefers using a short jo staff (club).
His prodigal class of five students are level 8 in the same custom class.

Latest revision as of 23:30, 28 August 2025

The master of the Just Roll High Dojo on the MoTrak train system and an ally of Peter Piper's party, with whom he intentionally coordinates routes which keep him available to the player party or other defenders of the Clammy Desert. His dojo allows for the short-term banking of critical hits for players that are lucky enough with their rolls in a short roleplay, a system which is subject to upgrades. He looks like Guile from Street Fighter.

Level-11 STR-14 DEX-16 CON-14 INT-6 WIS-14 CHA-11

Instead of rolling, he can take his level as a roll on any normal d20 check, twice that if he has advantage (maximum 20), or half that with disadvantage. Every Long Rest, he replenishes a pool of natural 20s equal to his proficiency bonus which he can spend after an attack roll or saving throw. If he has disadvantage, he has to replace one or both dice individually. Every short rest, he regains one of these, to a maximum of his proficiency bonus, unless he performs the short rest in his dojo, in which case it refills like a long rest. He has Martial Arts and Unarmored Defense abilities from the Monk class, proficiencies in Martial Weapons, Dexterity and Wisdom saves, Athletics, Acrobatics, Insight, and Perception, the feats Athlete, Inspiring Leader, and Lucky, and prefers using a short jo staff (club).

His prodigal class of five students are level 8 in the same custom class.